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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games on iOS in Latin America - Q2 2022

Discover the performance of the leading Ultracasual Games on iOS in Latin America during the second quarter of 2022, including trends in downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in Latin America - Q2 2022

During the second quarter of 2022, the top five Ultracasual Games on iOS in Latin America demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends based on data from Sensor Tower.

Slime it: Slime Game Simulator by Slime4Fun saw a steady decline in weekly revenue, peaking at approximately $918 at the start of the quarter and ending at around $533. Downloads fluctuated, with a high of 41 in mid-April and tapering off to single digits towards the end of the quarter. The game maintained a relatively stable number of weekly active users, starting at around 8.3K and ending at approximately 7.1K.

Fill The Fridge! from Rollic Games experienced significant fluctuations in weekly downloads, peaking at over 78K in mid-April and stabilizing around 59K by the end of June. Revenue saw a slight dip mid-quarter, with a low of $242 in early May and recovering to $451 by the end of June. Active users followed a similar trend, starting at 133K, dipping in May, and ending the quarter at approximately 146K.

Jelly Dye:Satisfying ASMR Game by AI Games FZ showed a consistent revenue stream, averaging around $300 weekly, with a slight decline towards the end of the quarter. Downloads varied, peaking at 3.8K at the end of March and fluctuating around 2K in the following months. Active users started at 6.7K, dipped mid-quarter, and ended at approximately 4.2K.

Acrylic Nails! from Crazy Labs had a mixed performance with weekly revenue peaking at $516 at the start of the quarter and gradually decreasing to $145 by the end of June. Downloads saw a significant peak at nearly 16K in mid-June before stabilizing around 11.7K. Active users started at 46.6K, fluctuated throughout the quarter, and ended at approximately 37.5K.

Finally, World of Slime Simulator Games by Solid Apps INC experienced stable but modest performance. Weekly revenue remained relatively constant around $200, with a slight peak at $268 in mid-June. Downloads were low, ranging from 21 to 93 throughout the quarter. Active users showed a steady decline from 260 at the start of the quarter to 171 by the end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022